👋 Welcome To Nkame

nkame

design of

game

items

We create game objects, visual systems, interfaces, and full-fledged art content for games.

#1 Game Item Developer

5/5

From 1200+ Clients

An item in the game is a micro-economic unit.
We see a future in which a game item is a small digital product with full—fledged branding.

We are a visual design studio for game items.
We work at the intersection of UX, value psychology, and industrial art design.
We make items so that the player wants them and returns for them.

0 Y

years in game development

0 +

Commercial game items

0 %

Happy Clients

Our Services

What we are offering For You?

We design visual subject systems that increase engagement, UPT and ARPPU.

 

Full cycle from references to the final render

Design of game items from weapons to shards

Visual economics + UX of probabilities

Loot-box & bundle development

layout, hierarchy, and UX-decision-making routes

UI of subject menus

stuffing "serial" items — collections, rarity levels, value staging

Set design of objects

Visual price vs in-game price — to make items sell

Balance of visual value

Featured Project

Check Our Project With Real Results

Galaxy Warfare

sci-fi

premium skins

Offroad Battleground

The crafting system

Design

The rarity of the S+ level

Legends of Valoria

fantasy

Product

Shadow Protocol

stealth

tactical gear

subscription content

Do You Want to See More?

Our Process

Simple Steps How we Work

structurally, without chaos

 

01.

Game context
Analysis

02.

Prototyping of subject systems

03.

Visual implementation

04.

Final Value
Testing

item design
85%
system gamart
87%
UI of the item economy
90%
visual branding of collections
78%

Why Choose Us ?

We work with the business logic of the game

we’re not just another digital marketing agency – we’re your strategic partner in growth. 

Deep Value Economics

Unique artistic language

Work speed

Data-based

Testimonials

What Clients Say About Us

Read some reviews and success stories from our loyal customers who achieved their goals with our Projects and services.
    Dale Mendoza
    Dale Mendoza

    We had a problem: the visual value of the items did not match the price, and the conversion rate from viewing the card → purchase was 0.92%. After redesigning the art of the items + processing the rarity levels and radiance gradations, the significance of the item began to be "read" instantly. 12 days after the release, we received +27% ARPPU and +19% uplift in conversion-to-purchase. And more importantly, the players have lost their sense of the uselessness of the items.

      Alice Maxwell
      Alice Maxwell

      We have worked with nkame 3 sets of weapon skins + the "Prime-tier" system. We came to them with our ideas, and they just blew them away. Their approach is counter—intuitive: instead of "doing it beautifully," they explain why the player will believe that the item is valuable.

        Archer Corbyn
        Archer Corbyn

        We are a small studio, we do not have a monetization department. nkame has done something that is usually available only to large companies in the industry. They built us a mini-economy of items: rarity levels, emblems, visual status signs, color keys for "ascension". We have: — an understandable language of value — understandable "wish points" — collectible meanings We didn't know that visual art could be done so systematically.

          Chelsea West
          Chelsea West

          Nkame are the only ones who didn't try to "rub" artistry into us. Instead, they explained that visual value is the language of transactions. We have made 18 visual upgrades of the machines: from exhaust effects to plating systems.

            Waldo Buckley
            Waldo Buckley

            Nkame did only one thing for us, the "anatomy of premium". These are the 12 signs of visual value in games. We have implemented only 7 out of 12. This was enough to change the behavior of the players. The internal BI showed that the subjects labeled NV (new value) had an uplift conversion rate of 23-25% versus the control group. And this is without changing the price point.

            Contact Us

            Let's create the best

            Experience

            for your business with us

            Our Team

            Meet Nkame Proefessional Team

            Our team includes the best professionals

            Katherine Wright

            Art Director

            Melvin Kimmons

            leading UI designer

            Cynthia Baker

            subject systems designer

            Conrad Porter

            leading concept artist.

            Clarissa Jacobs

            art producer

            Hector Meyer

            3D Supervisor

            FAQ

            Popular Questions

            We immediately answer the main question.

             

            Yes. We work with any volume — from 1 item to system sets. We don't have a minimum check for the sake of a minimum check. If you have a test season, a pilot build, or you want to test "how we feel about each other" first, we can start small. For us, the quality of the result is more important than the number of assets in the order.

            Contact us

            Contact

            Start a conversation with us to build a good relationship and business together.

            Address

            Str. Vasile Lupu 20 Ans, Moldova

            Phone

            +373 235 25 334

            Email

            design@nkame.com

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